Whatever perspective Mead’s Cyan gives you, you’re stuck with – you can’t freely and seamlessly walk around their worlds. The drawback to doing this is that the environments are technically 2D on your own display. Video games that use pre-rendered graphics, including “Myst,” achieve their incredible look using similar techniques. Recall that Pixar’s “Toy Story” hit theaters in 1995 and looked incredible for the time – that’s because it rendered scenes with massive polygon counts on very beefy computers, then took snapshots of those scenes playing out frame-by-frame until they had a movie. was able to achieve this because “Myst” used pre-rendered environments. The Spokane area’s legendary indie game development team Cyan Inc. Even then, the graphics blew me away – most 3D video games still looked pretty blocky, while the worlds in “Myst” approached photorealism. It feels bizarre to be talking about a game that hit shelves in 1993 when I was born one year later, but “Myst” was one of a handful of games my parents installed on our older Mac OS 9 computer until it finally broke down in the early 2000s.
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