We plan to be updating and changing Vanguard all the time.ĪusGamers: How have you tackled griefing for newcomers who might be late to the party? Is it a simple case of smart matchmaking? Is this more difficult in a cross-play world? After that, we will of course move forward with new and interesting stuff as the game develops over time, because it is a living game. For example, the beta was a huge learning experience we’ve certainly been able to take things that the community really liked from that and moved them into the launch experience. We certainly have stuff that we're planning in the longer term, but at the same time, we're always listening to our players and developing things on-the-fly as we see them. AusGamers: Community and post-release roadmaps are more intertwined than ever, will you be looking to see how the game plays out in the wild with player feedback to shape any such roadmap, or is it safe to say that all future stuff is locked in?
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